Dig-and-decide activities let learners proceed toward a goal by making decisions that help or
hinder their progress. These activities resemble the early computer adventure
games in which the player sets out on a quest and must pick up objects and
choose paths carefully. Such activities are often called social-interaction
simulators when they are used to simulate the interaction between people.
This example lets learners practice their management skills by responding to an “employee’s” request to take a sabbatical. The adventure of arriving at a correct response requires checking personnel files, reading company policy, and calling other managers.
Here is another version of the previous example. This one, however, has been saved within PowerPoint as a PDF file.
Here is another example of a dig-and-decide activity. Here, the learner must decide what to do with a turkey that has been
left out to cool.
All three examples were built with Microsoft PowerPoint. The first example was converted for Web delivery using Articulate Presenter. The second example was saved as PDF from within PowerPoint 2007. The final example was converted for Web delivery using iSpring Presenter.