The experiences of early learners shows that successful e-learning depends more on clever staging of simple learning experiences than on glitzy graphics and awe-inspiring applets.
This presentation shows examples of dozens of simple, inexpensive techniques
to deliver effective training to anybody, anywhere—without lengthy production
schedules, high-speed connections, or enormous budgets. You see how to
say no to plug-ins, design tests that are as popular as games, tunnel through
technical hurdles, motivate technophobic learners, and deputize learners as
local-area teachers.
Handout file: Flash Slides
Examples: Go to our Portfolio section to see examples of simple activities and games.
Knowledge bundle: Activating E-learning
Courses: E-learning by design
Book: E-learning by Design